Atlas
of Places |
2022 |
illustrationprint |
a guide to the shack the we live in, the vernacular internet and the
kebab shops that surround us. created with a flatmate and friend. |
read, and pull
out. |
Phone
Booth Instalation |
2022 |
game?
plaything?upcomming |
a project that will live inside of an old phone booth. hooked up to the buttons and the
speakerphone will be a screen. talk to things, listen to things press buttons. hosted by
Portal 2-7-7-7-8
|
visit in Ljubljana in May 2022 |
Frequency
Dissonance |
2022 |
gameupcommingwriting
|
a ballad to the un-regulated platform of radio frequencys. third in
the genre of “small-world-many-endings-with-a-twist’em’ups”. part of the unannounced
thinky puzzle bundle. |
no link. yet ;) |
Radio
Bubbles
|
2022 |
game?
plaything? |
a hacked together slow-social-media-virtual-radio-pet that lives on your desktop. send 1
message per day and receive messages other radios sent out. will be a part of
EIII-Zine’s second issue. also
featured in WEIRD
FUCKING GAMES and
IndieGame+
|
tune-in
|
On
digital coziness |
2022 |
researchupcommingwriting
|
an essay about digital coziness, the way we hack things and an addendum of how our
computer vocabulary is defined by capitalism. will be released in the first issue of
Cursor Magazine.
|
read
|
game-a-week
|
2022 |
game |
an attempt at making a lot of games, made me realise that “1 week”
does not mean “work on this for 1 week”. week 7 was skipped to work on this portfolio.
|
play-all |
the
end of internet |
2022 |
game?
plaything? |
a small commentary on my relationship to the internet. inspired by a
recently found fascination with netart and Vuk Ćosić’s File Extinguisher. |
browse
|
Pico8
Creative Coding |
2022 |
animationprogramming |
small sketches of semi-interactive crunchy pixels for an imaginary
game-console. also a
temporary liberation from object-oriented-programming.
|
watch? |
ParadiseFM
|
2022 |
audioresearchweb
|
podcast radio interviews for the paradise discord community
of cool game creators. lead to a creation of a webring webvoid
|
listen
|
TikTok
Videos |
2021-22 |
animationvideo |
as bad as social media can be the trashiness and shortform format of
tiktok leads me to creating videos. sometimes. |
watch, but
for a short
time. |
/tilt/ |
2021-22 |
gameupcomming |
an alternative controls skategame that encouraged pilots to cheat
and a unique “timebank” metagame. finally, a love letter to rigidbodies. |
play! |
One Btn Bosses |
2021-22 |
gamepixelartupcomming
|
a design exercise in getting the most out of one button and an ode to
my teenage years that were spent fighting bosses in world of warcraft. |
play, and
compete! |
pixeljank graphic design |
2021-22 |
graphic
design |
a collection of posters and album covers created with digital collages
of resized images. aptly named “pixeljank” by the members of paradise discord community
|
crush and
look |
Analogue Photography |
2021-22 |
photography |
photos of friends, objects and architecture. but in a format that
allowed me to feel more free with the process of taking photos. |
observe |
Conversarium |
2021 |
game?
plaything? |
a digital garden that lives in a discord channel and reacts to the
conversations shaped by the community that it surrounds. |
converse!
|
36 days of type
|
2021 |
animationpixelart
typography
|
an attempted, and failed, typography and animation exercise that made
me hate daily art challenges. |
look at (with
anger!) |
! ok robot ! |
2021 |
game |
a small puzzle. part of the CONFUNDING calendar
and an
encouragement to use petit game engines |
puzzle
about |
Krowbar |
2021 |
gamepixelart |
a horribly bad game with an immensely beautiful world that i want to
explorer again in the future |
wander
|
SMUGGLER 30XX |
2021 |
gamepixelartwriting
|
a game about lying at security borders. second in the genre of
“small-world-many-endings-with-a-twist’em’ups” |
lie |
>ASCII Art Games |
2021 |
gametypography |
a set of sketched games that explorers typography glyphs as an graphical element of
abstraction. highly inspired by FOURBITFRIDAY’s Atgtha in Absurdia
|
|>L/\Y
|
Shit Hardware Manifesto |
2021 |
printwriting |
a manifesto for awareness around the hardware we use and a plea for
creation of accessible media |
read (angry)
|
Make
games, not made games |
2021 |
writing
|
a piece on enjoying the process. born out of joy of creation and
frustration of my current environment. |
read (annoyed)
|
Movement in video games |
2021 |
writing
|
a research paper on movement in video games as a mechanic. highly influenced by the
visceral feeling of control and inspired by
Tim
Roger’s Sticky
Friction
|
read
(academically) |
>>FWD
|
2021 |
game |
a mouse only racing game about going fast and escaping an ever encroaching fog of void
by someone who hates racing games. featured in
INIDE
MIXTAPE Vol.
2
|
race, very
quickly! |
Pixel Illustrations |
2021 |
illustrationpixelart |
a collection of illustrations done in a low enough resolution that
it’s pixel art but high enough resolution that I can use a tablet. |
look at |
Stickers
|
2021 |
illustration |
a realisation that took me too long - printing things i make and
sticking them on objects is fun. |
stick! |
Binary Quest |
2021 |
gamewriting |
a game about saying yes or no. first in the genre of
“small-world-many-endings-with-a-twist’em’ups” |
say yes, or
no! |
Blog |
2020-22 |
writing
|
casual (but more thoughtful than twitter) musings on the things that i
do. started as a way of getting closer with the act of writing words and stringing them
into something coherent. |
read |
Digicam Photography |
2020-22 |
photography |
first attempt of constrained photography, using old digital cameras.
inspired by the genius of Froyo Tam’s
works |
catch (the
moment) |
Be Fris
|
2020 |
audiogame |
an okay FPS game made in one day. important as it lead me to meet
James Evas who was adopted as a musician of all future projects |
fris |
Lost & Confused |
2020 |
gamepixelart |
a walking simulator set in a desert with cacti that can talk. |
confuse |
Chicken Defense |
2020 |
gamepixelart |
a result of frustration with the tower defense genre of games and a
frustrating wakup call to reconsider my process and how I collaborate. |
defend!! |
Disco Room |
2020 |
gamepixelart |
first attempt at creating a synthesis of gameplay and sound, lead to a
chill coffee with the game’s composer and a hard-to-beat game with good beats. |
dance! |
Streaming Games |
2020 |
animation |
animations for ITU’s end-of-semester games showcase stream. born out
of jealousy towards production value of NYU’s version of the same event. |
stream |
Animation Jams |
2020 |
animation |
a method of surviving 2020 lockdowns: attending 1-hour animation jams where you fall in
love with the intricacies of motion. this lead you to taking an animation winter
semester at School of Motion
|
jam |
Cat sketches |
2020 |
illustration |
draw a blob, give it to your partner let them draw a cat out of the blob. reverse the
roles. repeat. a fun activity and one of my fondest memory of my then-partner. done in a
cat cafe for thematic points.
|
observe
(cute) |
Magnetizer |
2020 |
game |
platforming game with magnetic mechanics. thought me to lie to players and was my first
interactive piece that felt matured. featured in
INIPOCALYSPE Zine
#07
|
play
(+-) |
Trijam Sketches |
2020 |
game |
a series of 15 games, made in 15 weeks with each being developed in 3
hours. an effective way of learning game dev. |
play (rought)
|
Other games |
2019-22 |
game |
other games that probably helped me become a better artist but aren’t
noteworthy enough for this spreadsheet. |
wander
|
>Architecture posters |
2019 |
illustrationprint |
my dad runs a small architecture firm and has his son that know how to
do graphic design i was delegated in turning some plans into posters. highly bauhaus
inspired. |
thank dad |
Korea - Photobook |
2019 |
photography |
a photobook of a trip. taught me the importance of different kinds of
paper. |
photograph,
print |
Cineline UI design |
2019 |
UIpixelart |
ui design for a hyperspecific console-like camera controller that
featured a 128x64px screen. hired while while being on a carsharing trip from Ljubljana
to Maribor. |
pixelate |
Lockout |
2019 |
audioresearchvideo
|
a blind shot at being a youtuber/podcaster in a the
competitive-world-of-warcraft-player community which platoed |
listen
|
Milivoj |
2019 |
graphic
designproduct
design |
first attempt at using music as a pivotal element of my works by
curating some of my favourite tracks into a mixtape. only two physical copies of the
disks were produced. |
listen (and bop
your head) |
Visual Game Design Documents |
2018-19 |
graphic
designwriting
|
retrospective looks on some of my first game-jam games. a way of
connecting myself with games without knowing how to make them. |
1
2
3
4
|
Vicious Voyage |
2018 |
game |
the first game i participated in developing. poured oil to the fire of
cross-disciplinary collaboration and gateway to an friendly community of slovenian game
developers |
appreciate
|
Fictional
postcards<< /td>
| 2018 |
graphic
design |
an angry exploitation of image trace function in adobe illustrator.
|
wonder |
Low DPI Zine<< /td>
| 2017 |
pixelartprintresearch
|
a love letter to the aesthetics of computer windowing systems and
letters displayed at low resolutions. first occurrence of feeling emotion towards a
printed medium. |
read (in small
font) |
World of Warcraft & Wildstar UI Design |
2016-2019 |
UI |
large portion of my time playing world of warcraft was spent modifying my user interface
and coming up with different, aesthetically pleasing and functional setups. think of it
as my version of modding your
tumblr theme.
|
design |
Fictional landscapes & architecture |
2016 |
illustration |
inspired by the breathtaking concept art of vast, sprawling, worlds of
MMORPGs. |
study (and
build) |
D&D (Public) GMing |
2013-17 |
actingwriting |
an excuse to do funny voices, dye paper with coffee water and use wax
seals in my creative endeavours. also the first foray into public organsiation. |
read (in
slovenian)
|
Improv Theatre |
2013-17 |
acting
|
like theatre acting, but with less drama and more unpredictable
situations. probably less fun for the audience. |
you had to be there to see it |
Highschool newspaper design |
2013-16 |
graphic
design |
unsupervised attempts of typesetting. probably lead toward the
decision to study visual communication. |
im actually happy i couldn’t find these. |
Forum Signatures |
2012-2014 |
graphic
design |
small, usually 500x200px, graphics for people on various forums. made in an illegal copy
of photoshop cs6. probably the first set of graphic design work i did and was passionate
for. kind of cringe to look at
now.
|
appreciate (and
cringe) |
High-school theatre acting |
2012-14 |
acting
|
an outlet where I could pretended that im my friends and my friends
that they are me. |
sorry, the shows were not recorded. |
Audio/Light technican |
2010-2014 |
audiovideo |
playing around with knobs to make people sound nice at school events
and lighting up some people at theatre. birthplace of my love for tactile knobs. |
had to be there to hear it! |
Lego Stopmotion filmi |
2010 |
animation |
attempts at recreating the amazing world of lego star wars stopmotion
youtube rabbit-hole that consumed my life when I was 12 |
im actually very sad i couldn’t find these. |
FlipBoom animations |
2009 |
animation |
animations created in Toon Boom’s kids oriented variant. introduction to frame-by-frame
animation and the first “software gift” i received. disk archived under the stairs at my
parents home.
|
study (the
cd) |
Comics |
2008 |
illustration |
a vivid memory of making comics. none were found during the creation
of this spreadsheet. assumed to be lost in the ether. |
im actually very sad i couldn’t find these. |
Letalo (airplane) |
2004 |
painting
|
first piece of work my parents deemed important enough to frame.
currently located in my granddads apartment on the wall in the living room. |
look
(again!) |
Picture of a house |
2002 (?) |
illustration |
probably the earliest saved art piece. produced by my evil alter-ego
called “bri” and not “brin” |
look
|