Radio
Bubbles |
2022 |
game?
plaything? |
a hacked together slow-social-media-virtual-radio-pet that lives on your desktop. send 1
message per day and receive messages other radios sent out. will be a part of
EIII-Zineâs second issue.
|
|
On
digital coziness |
2022 |
researchupcommingwriting
|
an essay about digital coziness, the way we hack things and an
addendum of how our computer vocabulary is defined by capitalism. will be released in
the first issue of Cursor Magazine. |
|
game-a-week
|
2022 |
game |
an attempt at making a lot of games, made me realise that â1 weekâ
does not mean âwork on this for 1 weekâ. |
|
the
end of internet |
2022 |
game?
plaything? |
a small commentary on my relationship to the internet. inspired by a
recently found fascination with netart. |
|
Pico8
Creative Coding |
2022 |
animationprogramming |
small sketches of semi-interactive crunchy pixels for an imaginary
game-console. also a temporary liberation from object-oriented-programming. |
|
ParadiseFM
|
2022 |
audioresearchweb
|
podcast radio interviews for the paradise discord community
of cool game creators. lead to a creation of a webring webvoid
|
|
TikTok
Videos |
2021-22 |
animationvideo |
TODO |
|
/tilt/ |
2021-22 |
gameupcomming |
TODO |
|
pixeljank
graphic design |
2021-22 |
graphic
design |
a collection of posters and album covers created with digital collages
of resized images. aptly named âpixeljankâ by the members of paradise discord community
|
|
Analogue
Photography |
2021-22 |
photography |
photos. mostly of architecture & friends, but in a format that
allowed me to feel more free with the process of taking photos. |
|
Make
games, not made games |
2021 |
writing
|
a piece on enjoying the process. born out of joy of creation and
frustration of my current environment. |
|
Movement
in video games |
2021 |
writing
|
a research paper on movement in video games as a mechanic. highly influenced by the
visceral feeling of control and inspired by
Tim Rogerâs Sticky
Friction
|
|
>>FWD
|
2021 |
game |
a mouse only racing game about going fast and escaping an ever encroaching fog of void
by someone who hates racing games. featured in
INIDE MIXTAPE Vol.
2
|
|
Pixel
Illustrations |
2021 |
illustrationpixelart |
a collection of illustrations done in a low enough resolution that
itâs pixel art but high enough resolution that I can use a tablet. |
|
Stickers
|
2021 |
illustration |
a realisation that took me too long - printing things i make and
sticking them on objects is fun. |
|
Binary
Quest |
2021 |
gamewriting |
a game about saying yes or no. yes, an attempt at writing jokes. no,
not an attempt at writing good jokes. |
|
One Btn
Bosses |
2020-22 |
gamepixelartupcomming
|
a design exercise in getting the most out of one button and an ode to
my teenage years that were spent fighting bosses in world of warcraft. |
|
Blog |
2020-22 |
writing
|
casual (but more thoughtful than twitter) musings on the things that i
do. started as a way of getting closer with the act of writing words and stringing them
into something coherent. |
|
Digicam
Photography |
2020-22 |
photography |
first attempt of constrained photography, using old digital cameras.
inspired by the genius of Froyo Tamâs works |
|
Lost
& Confused |
2020 |
gamepixelart |
a walking simulator set in a desert with cacti that can talk. |
|
Chicken
Defense |
2020 |
gamepixelart |
a result of frustration with the tower defense genre of games and a
frustrating wakup call to reconsider my process and how I collaborate. |
|
Disco
Room |
2020 |
gamepixelart |
first attempt at creating a synthesis of gameplay and sound, lead to a
chill coffee with the gameâs composer and a hard-to-beat game with good beats. |
|
Streaming
Games |
2020 |
animation |
animations for ITUâs end-of-semester games showcase stream. born out
of jealousy towards production value of NYUâs version of the same event. |
|
Animation
Jams |
2020 |
animation |
a method of surviving 2020 lockdowns: attending 1-hour animation jams where you fall in
love with the intricacies of motion. this lead you to taking an animation winter
semester at School of Motion
|
|
Cat
sketches |
2020 |
illustration |
draw a blob, give it to your partner let them draw a cat out of the blob. reverse the
roles. repeat. a fun activity and one of my fondest memory of my then-partner. done in a
cat cafe for thematic points.
|
|
Magnetizer
|
2020 |
game |
platforming game with magnetic mechanics. thought me to lie to players and was my first
interactive piece that felt matured. featured in
INIPOCALYSPE Zine #07
|
|
Trijam
Sketches |
2020 |
game |
a series of 15 games, made in 15 weeks with each being developed in 3
hours. |
|
Korea
- Photobook |
2019 |
photography |
a photobook of a trip. taught me the importance of different kinds of
paper. |
|
Cineline
UI design |
2019 |
UIpixelart |
ui design for a hyperspecific console-like camera controller that
featured a 128x64px screen. hired while while being on a carsharing trip from Ljubljana
to Maribor. |
|
Lockout
|
2019 |
audioresearchvideo
|
a blind shot at being a youtuber/podcaster in a the
competitive-world-of-warcraft-player community which platoed |
|
Milivoj
|
2019 |
graphic
designproduct
design |
first attempt at using music as a pivotal element of my works by
curating some of my favourite tracks into a mixtape. only two physical copies of the
disks were produced. |
|
Vicious
Voyage |
2018 |
game |
the first game i participated in developing. poured oil to the fire of
cross-disciplinary collaboration and gateway to an friendly community of slovenian game
developers |
|
Fictional
postcards |
2018 |
graphic
design |
an angry exploitation of image trace function in adobe illustrator.
|
|
Low DPI
Zine |
2017 |
pixelartprintresearch
|
a love letter to the aesthetics of computer windowing systems and
letters displayed at low resolutions. first occurrence of feeling emotion towards a
printed medium. |
|
World
of Warcraft & Wildstar UI Design |
2016-2019 |
UI |
large portion of my time playing world of warcraft was spent modifying my user interface
and coming up with different, aesthetically pleasing and functional setups. think of it
as my version of modding your
tumblr theme.
|
|
Fictional
landscapes & architecture |
2016 |
illustration |
inspired by the breathtaking concept art of vast, sprawling, worlds of
MMORPGs. |
|
D&D
World Creation & |
2013-17 |
actingwriting |
an excuse to do funny voices, dye paper with coffee water and use wax
seals in my creative endeavours. |
|
Improv
Theatre |
2013-17 |
acting
|
like theatre acting, but with less drama and more unpredictable
situations. probably less fun for the audience. |
|
Highschool
newspaper design |
2013-16 |
graphic
design |
unsupervised attempts of typesetting. probably lead toward the
decision to study visual communication. |
|
High-school
theatre acting |
2012-14 |
acting
|
an outlet where I could pretended that im my friends and my friends
that they are me. |
|
Forum
Signatures |
2012 |
graphic
design |
small, usually 500x200px, graphics for people on various forums. made
in an illegal copy of photoshop cs6. probably the first set of graphic design work i did
and was passionate for. |
|
Audio/Light
technican |
2010-2014 |
audiovideo |
playing around with knobs to make people sound nice at school events
and lighting up some people at theatre. birthplace of my love for tactile knobs. |
|
Lego
Stopmotion filmi |
2010 |
animation |
attempts at recreating the amazing world of lego star wars stopmotion
youtube rabbit-hole that consumed my life when I was 12 |
|
FlipBoom
animations |
2009 |
animation |
animations created in Toon Boomâs kids oriented variant. introduction to frame-by-frame
animation and the first âsoftware giftâ i received. disk archived under the stairs at my
parents home.
|
|
Comics |
2008 |
illustration |
TODO |
|
Letalo
(airplane) |
2004 |
painting
|
first piece of work my parents deemed important enough to frame.
currently located in my granddads apartment on the wall in the living room. |
|
Picture
of a house |
2002 (?) |
illustration |
probably the earliest saved art piece. produced by my evil alter-ego
called âbriâ and not âbrinâ |
|